
That’s where truth awaits, the stories say. Maybe one day you will find the Eden of legends, the ancients’ haven in the middle of hell. To survive, you and your companions must venture out to explore the Zone. Scavenging through the remains of civilization are the Mutants, deformed humanoids and animals alike, searching for salvation or just something to eat. Wind sweeps through empty streets, turned into graveyards. Mushroom clouds rose from east to west before the dust settled.


For the first time since 1945 nuclear weapons were used in armed conflict. Extreme climate change, global economic crisis, a lethal pandemic, and increasing tension between old and new superpowers. Once you’ve isolated one or two foes, that’s when you rush to pick them off a few at a time.Mutant Year Zero: Road to Eden is based on the classic ‘Mutant’ IP that has spawned several popular pen and paper role-playing games since the 1980s, including the current ‘Mutant: Year Zero’ from Free League and Modiphius Entertainment. Instead, you’ll want to split up your squad and have them all hide from the enemies with a clear line of sight. Running in guns blazing is a surefire way to get put down real quick. The smaller squad size means that stealth and ambush tactics are your best friends. At this point, you transition into full-on turn-based combat. You explore The Zone, the stereotypical bombed-out post-apocalyptic setting of our game like you’re exploring a dungeon in Diablo up until you enter a conflict.

The most significant difference you’ll notice once you’re set free in the world of Mutant Year Zero is that you’re exploring in entirely in real time with a squad of up to three characters. Even the unforgiving Ironman mode is present. The basics are the same: there’s turn-based combat, a tactical grid, a cover system, and characters that can bleed out. While Mutant Year Zero shares a whole lot of DNA with XCOM, it’s something all its own.
